The first of season trade of the year has been finalized and it's perhaps no surprise that it's one involving the reigning champ No Homers, as he is not one to shy away from trading. The deal involving picks and players was conducted with Milltown Moose who is out of the gates early on improving his team.
Here's what it involved:
From Milltown Moose:
Burrows
ZZZ's 8th round pick
From No Homers:
Gigurere
Milltown Moose's 4th round pick
The trade has been tracked in all appropriate places on the stats pages.
Wasting Time Fantasy Hockey League
Welcome to the league page for the WTHL. Everything you need to know is here.
Sunday, May 27, 2012
Sunday, May 13, 2012
2012 Lottery Results
Its' always an awesome time when a majority of the GM's can muster together for a celebration, and last nights gathering was no different. 10 of the 16 GM's were in attendance last night as we all shared a beverage while talking hockey reflecting on the season gone by. The big festivities of the evening was the lottery however, and what a doozy it was this year.
After things started off slow with no movement at all in the pre-lottery draw (Milltown Moose stayed in 9th) the main lottery was full of surprises. For the first time since inducting the lottery draft, the one ball was selected. This position has never moved until this year and this year it moved big time, dropping all the way to 6th position. It was a shocking moment and one can only imagine how ZZZ feels about it. The number one pick in the end went to Killbot Factory who moved up one to take that place.
Every other team moved up (Milltown Moose, Porters Penguin's and Sunnyvale Shithawks all up 2, Figjam and Killbot up 1) or stayed even (Caribous and InTIMidators) in the draft except Untrust, who dropped 3 positions down to 9th.
Check out the results below (also found on the Draft Pick Tracker page)
Thanks again to all the GM's who came out. It was a grand time had by all. Trading is now officially open and this Commish suspects we'll see a few off season deals this season. Some deals have already begun to be hashed out. None the less, trades or no trades, next years draft will be an exciting one.
Stay tuned to the blog over the summer as new posts will be made as relevant info comes up. First up will be an update of the Rule Book which will happen sometime in the near future.
In the meantime, enjoy the off season!
After things started off slow with no movement at all in the pre-lottery draw (Milltown Moose stayed in 9th) the main lottery was full of surprises. For the first time since inducting the lottery draft, the one ball was selected. This position has never moved until this year and this year it moved big time, dropping all the way to 6th position. It was a shocking moment and one can only imagine how ZZZ feels about it. The number one pick in the end went to Killbot Factory who moved up one to take that place.
Every other team moved up (Milltown Moose, Porters Penguin's and Sunnyvale Shithawks all up 2, Figjam and Killbot up 1) or stayed even (Caribous and InTIMidators) in the draft except Untrust, who dropped 3 positions down to 9th.
Check out the results below (also found on the Draft Pick Tracker page)
Thanks again to all the GM's who came out. It was a grand time had by all. Trading is now officially open and this Commish suspects we'll see a few off season deals this season. Some deals have already begun to be hashed out. None the less, trades or no trades, next years draft will be an exciting one.
Stay tuned to the blog over the summer as new posts will be made as relevant info comes up. First up will be an update of the Rule Book which will happen sometime in the near future.
In the meantime, enjoy the off season!
Labels:
11-12 Season,
12-13 Season
Sunday, May 6, 2012
Bash and Draft Lottery Next Week
In less than one week, next Saturday May 12th, one era ends while a new one begins. The 7th season will officially end that night as will the reign of Ploughman's Posse, with No Homer's taking control of the title.
The first ever end to 3rd year keeper contacts happen this season as well, making this years lottery an exciting one. We are now starting to see the fruits of all the development that poured into this league over the past few years. It doesn't end with the keepers either, as it looks like we have the league pretty solidified now. Barring any grievances that may arise next season, the Commish believes that no further surveys may be needed even. It's a beautiful sight when a democracy works to achieve near mass acceptance.
The lottery itself will take place this night while as many of the GM's that we can be mustered celebrate a hard fought season. It should be fun times!
The first ever end to 3rd year keeper contacts happen this season as well, making this years lottery an exciting one. We are now starting to see the fruits of all the development that poured into this league over the past few years. It doesn't end with the keepers either, as it looks like we have the league pretty solidified now. Barring any grievances that may arise next season, the Commish believes that no further surveys may be needed even. It's a beautiful sight when a democracy works to achieve near mass acceptance.
The lottery itself will take place this night while as many of the GM's that we can be mustered celebrate a hard fought season. It should be fun times!
Labels:
11-12 Season,
12-13 Season
Sunday, April 29, 2012
Pre-Lottery Placement
In just under 2 weeks we'll be conducing the lottery draft to determine placements for the ultra exciting 2012-2013 draft which features a bevy of exiciting players available after the first of the keeper era contracts expire.
As a reminder, we have a 2 stage system setup whereby all teams (save the 1st and 2nd placed teams) get a chance at the number 1 draft pick, with the teams in the top 8 having by far the best chances.
For a breakdown of chances for the number one pick, please see below.
Pre-Lottery
Total Balls = 12 - One ball selected - Winner bumps to 9th pick and gains entry into full lottery.
8th place - Milltown Moose - 3 Balls
7th place - KapitänMachtElch3.0 - 3 Balls
6th place - Greatness - 2 Balls
5th place - Flames - 2 Balls
4th place - Roly Snipes - 1 Ball
3rd place - Ploughman's Posse - 1 Ball
The main goal in the pre lottery is to HAVE your ball selected.
Draft Lottery
Total balls = 45* - First nine draft positions are selected in descending order. (*Changes per round as balls are selected and removed)
08th place - Winner of Pre Lottery / Milltown Moose - 9 Balls
09th place - The inTIMidators - 8 Balls
10th place - Sunnyvale Shithawks - 7 Balls
11th place - Untrust - 6 Balls
12th place - Porter's Penguin's - 5 Balls
13th place - Caribous - 4 Balls
14th place - FIGJAM - 3 Balls
15th place - The Killbot Factory - 2 Balls
16th place - Zig Zag Zambonies - 1 Ball
The main goal in this lottery as we select each round is to NOT have your ball selected.
As a reminder, we have a 2 stage system setup whereby all teams (save the 1st and 2nd placed teams) get a chance at the number 1 draft pick, with the teams in the top 8 having by far the best chances.
For a breakdown of chances for the number one pick, please see below.
Pre-Lottery
Total Balls = 12 - One ball selected - Winner bumps to 9th pick and gains entry into full lottery.
8th place - Milltown Moose - 3 Balls
7th place - KapitänMachtElch3.0 - 3 Balls
6th place - Greatness - 2 Balls
5th place - Flames - 2 Balls
4th place - Roly Snipes - 1 Ball
3rd place - Ploughman's Posse - 1 Ball
The main goal in the pre lottery is to HAVE your ball selected.
Draft Lottery
Total balls = 45* - First nine draft positions are selected in descending order. (*Changes per round as balls are selected and removed)
08th place - Winner of Pre Lottery / Milltown Moose - 9 Balls
09th place - The inTIMidators - 8 Balls
10th place - Sunnyvale Shithawks - 7 Balls
11th place - Untrust - 6 Balls
12th place - Porter's Penguin's - 5 Balls
13th place - Caribous - 4 Balls
14th place - FIGJAM - 3 Balls
15th place - The Killbot Factory - 2 Balls
16th place - Zig Zag Zambonies - 1 Ball
The main goal in this lottery as we select each round is to NOT have your ball selected.
Labels:
12-13 Season
Final Rosters Posted
The final rosters from the 2012-2012 season have now been collected and posted on the WTHL Stats Sheet pages. The page lists all the players found on the final rosters of each team and highlights all the year 3 keepers, as an easy reference. Remember, these players are no longer available to be kept.
You can easily find the rosters using the menu to the left or head on over the stats sheets and browse from there using the navigation menu.
You can easily find the rosters using the menu to the left or head on over the stats sheets and browse from there using the navigation menu.
Labels:
WTHL News/Updates
Sunday, April 15, 2012
2011-2012 Champion
The 2011-2012 season was an exciting one that featured many different tactics from the GM's. Those who went for the win over rebuilding for future years battled very hard with two teams commanding the year on top. King Flamehead's and No Homers were those two teams and they stood neck and neck the entire year. No Homers pulled away in the final weeks of year and didn't look back. With King Flameheads and no other team able to take him down on the final days, he is crowned the leagues 7th champion. Congratulations No Homers!
Labels:
11-12 Season,
GM Colin A. - No Homers
Tuesday, April 3, 2012
11-12 Year End Survey Results
Based on the opinions gathered in mid season survey, the results of the very short year end survey may not come as a surprise. For the topics covered, this is has perhaps been the most GM's have been in sync since we began the tireless task of making this league perfect. With that said, here are the results.
PLAYER GAMES
When asked whether or not we should instate a minimum number of total PLAYER games in this league to be played aeach year, here's what the 16 GM's had to say:
In reference to exactly how many games must to played, here's what GM's chose:
The results tell us that going forward starting next year, all teams are required to play 1200 games at least (out of the 1330 total) or suffer a massive penalty the following year (which will be fully discussed below).
This should be no problem for any team as if you used this year as an example, every team buy 2 have reached this mark without even worrying about a penalty. This will essentially prevent teams from tanking in the future by not playing games.
GOALIE GAMES
This season saw a new rule instated with goalies whereby every team was to play 50 goalie games. While this rule worked perfectly for most everyone in the league, a slight adaptation was still needed to make everyone fully happy. What was suggested was bumping this minimum number of games up to 82. When the GM's were queried on doing this, here is what they said:
So, it's done. We're upping the minimum number of games to 82, starting next season.
THE PENALTY
The penalty for not playing the minimum games is one that has been set already for the goalie games this year. We will therefore extend this to the player games as well. This can be challenged next season if 4+ GM's would like to open it up for debate. Until then, here is what it will be:
Should any team NOT play a minimum of 1200 player games and 82 goalie games, the team(s) will lose 3 of their top ranked potential keepers, the highest draft pick they possess and 10 transactions in the following year.
CONCLUSION
These rules that we put in place next year are intended to increase parity between teams in the league and to help ensure every is equally active, which potentially will help achieve said parity. This is a good thing and league offices are thrilled that most everyone is on board.
PLAYER GAMES
When asked whether or not we should instate a minimum number of total PLAYER games in this league to be played aeach year, here's what the 16 GM's had to say:
In reference to exactly how many games must to played, here's what GM's chose:
The results tell us that going forward starting next year, all teams are required to play 1200 games at least (out of the 1330 total) or suffer a massive penalty the following year (which will be fully discussed below).
This should be no problem for any team as if you used this year as an example, every team buy 2 have reached this mark without even worrying about a penalty. This will essentially prevent teams from tanking in the future by not playing games.
GOALIE GAMES
This season saw a new rule instated with goalies whereby every team was to play 50 goalie games. While this rule worked perfectly for most everyone in the league, a slight adaptation was still needed to make everyone fully happy. What was suggested was bumping this minimum number of games up to 82. When the GM's were queried on doing this, here is what they said:
So, it's done. We're upping the minimum number of games to 82, starting next season.
THE PENALTY
The penalty for not playing the minimum games is one that has been set already for the goalie games this year. We will therefore extend this to the player games as well. This can be challenged next season if 4+ GM's would like to open it up for debate. Until then, here is what it will be:
Should any team NOT play a minimum of 1200 player games and 82 goalie games, the team(s) will lose 3 of their top ranked potential keepers, the highest draft pick they possess and 10 transactions in the following year.
CONCLUSION
These rules that we put in place next year are intended to increase parity between teams in the league and to help ensure every is equally active, which potentially will help achieve said parity. This is a good thing and league offices are thrilled that most everyone is on board.
Labels:
11-12 Season
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