Saturday, June 27, 2009

09-10 Final Draft Order

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After a wild celebration at the conclusion of Season 4, the WTHL has determined the final order of picks for the 09-10 draft. As you will see below, most teams moved up in the draft or at least got what they were projected to. There was one team however who dropped 4 positions to number 7; Sunnyvale Shithawks. This was a double team blow as the SS team had traded this pick to Ploughmans Posse. Looks like he'll have to settle for 7 after boasting for weeks that number 1 was his.


It's too bad a lot of the GM's didn't make it out as to the celebration and lottery event. It was a great time. Special thanks to Dave, GM of Da Bous for holding the event. Hope we didn't leave too much of a mess for ya.

I guess thats it for season 4 folks. Until it's time to remind you all about keepers and league dues, Commish out.

Monday, June 22, 2009

Guide to the WTHL

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Everything you need to know about the Wasting Time Hockey League is (/will eventually be) here. The topics of this 'Rule Book' are below:

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Lottery Draft / Keeper League / Trades
/ Competitions/ Random Tidbits
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-- About the WTHL --

League Name: Wasting Time Hockey League
League ID#: 7501
Custom League URL:
http://hockey.fantasysports.yahoo.com/league/wastingtimehockeyleague


League Fee : $20.00
Prize Payout : $200 for 1st, $100 for 2nd and $20 for 3rd.

Scoring Type:
Rotisserie
Max Teams: 16
Roster Positions:
C, C, C, LW, LW, RW, RW, W, F, D, D, D, D, Util, G, G, BN, BN, BN, BN,
BN, BN, BN, IR, IR (UP 3 MORE)

Stat Categories:
G, A, P, +/-, PIM, PPG, PPA, SHG, SHA, GWG, SOG, FW, GS, W, L, GA, SV, SHO (DOWN 2)


Draft Type: Live Draft (LOTTERY)
Post Draft Players: Free Agents
Max Games Played: 99 (Up From 90 in '08-'09)
Max Moves: 30 (UP FROM 25)
Waiver Time: 1 day
Max Trades: Unlimited (UP FROM 20)
Trade Reject Time: 5 DAYS (UP FROM NO REJECT DAYS)
Trade End Date: A LITTLE EARLIER THAN 08-09 SEASON

The changes for next year (and beyond):

--> We will now have 30 max moves (again, as that's how season 3 worked).
--> We will have unlimited trades.
--> We will have a 1 day waiver priority system.
--> We will have a roster of 23 players (plus 2 IR) like the NHL.
--> We will have 2 less goalie stats making it a 66.6% average of player stats and 33.3% average of goalie. Season 4 was 60% - 40%.
--> We will have 99 max games per position. That'll be about 18 games per position that cannot be played throughout the year, based on a full roster of 23 with 7 benched.
--> Trade Reject time is within 5 days, up from no reject limit last year.

The Live Draft - Lottery Style

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Sometime shortly after each season ends (ideally on the day the NHL hosts their rookie draft), a lottery will take place to determine who places where in the next years draft. For this event, there will have to be at least 2 GM's present with the Commish, but it is preferable to have a majority present (if nothing else to get drunk together).

-- How it Works --

The bottom 8 seeded teams (9-16) of each season will get a certain number of entries (balls) into the lottery based on their season end ranking with the worst team will receive the fewest number of entries. For example, the team ranked 16th will get 1 entry; the 17th will get 2, 16th - 3, etc. The order of the draft will then be selected in descending order with the first ball picked being the 8th pick in the following years draft. The 2nd ball picked will be the 7th pick on down to the last ball picked being the first selection overall. The object in this situation is to NOT have your ball picked.

For the top 8 teams from last year, they will fill places 9-16 in the draft with the top seeded get 16th and last pick. The 2nd seed with get 2nd last and so on.

NOTE: When we expand to 16 teams, the new team will be given 9th pick. This will not be applicable in following years.

-- Live Draft --

The live draft for each season will occur in mid to late September of each year. Please note that the above mentioned lottery is for rounds 6 on. The first 5 rounds (8 in coming years) is reserved for the keeper selections of the previous year. See the Keeper Section of the Guild Book for more info.

We're a Keeper League

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-- Player Due Date --

The due date for each team to provide the Commish their Keeper Selections is 3 weeks before the live draft and they must be provided ranked 1 through 5. (NOTE: In year one of the keeper league its 3 weeks for returning teams and 1 week after that for the expansion team. In following years, the deadline will be 2 weeks before draft day). The reason for a deadline is to give the commish enough time to set up the draft for all teams.

In year one of the Keeper League, the expansion team will be required to select their keepers from any player which remains on a roster of any of the teams at the end of the previous season. If the player was not on a final roster of any team, they cannot be selected. This will not be relevant in year 2 and beyond.

NOTE: Should any GM NOT get their keepers in by the deadline, 5 players will be randomly (by way of draw) selected from their team for them. Should any new comer not get their picks in by their deadline, they will have 5 keepers selected for them from the available players.


-- How it Works --

Each team returning must select 5 (8 in the following years) keeper players from their final roster of the previous season. Any player from any position can be selected but when they are selected, these players will be then considered 'under contract' to this team.

-- The Contract --

Each keeper player will be owned by a GM who drafted them for no more than 3 full seasons (unless a contract extension happens; see below). After their contract is up, they will become free agents and available for any team to draft that year. These end contract players will only be available for selection after the keeper player rounds are finished, typically starting in round 9.

Teams/GM's are NOT required to keep the K player for the full duration of the contract. The player can be dropped at any time and made available for any team to acquire.

If a new team does acquire this K player while on waivers, they will NOT be under any contract. This right is reserved for K players selected at draft time only.

A season or year is considered a period between draft day to draft day.








Contract Extensions can only happen if a K player is made draft eligible (after year 3) and then drafted again by the same team who last had them as a keeper.

-- Keeper Trades --

Should a team trade this under contract keeper player, the team who acquires them will assume that contract. If team A had the K player for 2 years and trades them, Team B will only be able to have this player for 1 year before they are available for drafting again.

Keepers DO NOT have to be be traded for Keepers. Any player can be traded for any player.

Season Game Play - Trades

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-- Rules for Trading --

The rules for trading players during the season are fairly strait forward and can be found below:

--> No player (as of now) can be traded during the off-season. Talks can begin, but no deals are to be (or technically cannot be) finalized until the draft is complete and the rosters are selected. Immediately following the draft of each season is when trading will or can begin.

--> Any player can be traded for any player, whether they be a Keeper player or not.

--> There will be NO league voting or commissioner voting for any trades during the season. What two GM's decide is a fair trade is up to them.

NOTE: No 'Dumping' of players to another team is permitted and will not be tolerated. The penalty for such behavior could result in a loss of your team in the league. Don't temp the commish mutha fuckers!

-- Trade Add-Ons --

As teams try to lock their final rosters in before the end of the season, you can use the following trade addons to your advantage.
Should you wish to process a trade with either of these scenarios, both GM's must notify the commish with the details to ensure validity.

-- Trading Draft Positions --
Each team has the ability to trade draft picks for the following season (For example, Team C can trade a player and their 2nd round pick to Team D for a player and their 3rd round pick). For each of these types of transactions, there are a couple of guidelines:

--> There must be an equal number of picks exchanged. Team A cannot trade 2 picks for 1 pick, for example, as the system will not allow that.
--> The trading of draft picks can only be for the following season and not any season beyond that.

-- Trading Transactions --
Teams are also able to attach transactions (add/removes) to their trades (For example, team A can trade a player and 2 transactions to team B for a player). This is a handy incentive come the end of year where some teams have none left while others have plenty.

NOTE: Neither of the above addons can occur without players being swapped as well. These are addons only and cannot be used independently. For example, one cannot trade a transaction for a draft pick (as of now).

-- Penalties --

Should there ever be a dispute in any trade between 2 GM's about the number of transactions or trade swaps being added on to any trade, both GM's could suffer a penalty. If there is a discrephency in what each GM tells the Commish happened in the trade, the GM's will have 24 hours to resolve the issue. If it is not resolved, the players which were involved in the original trade will be swapped back to the original owner. More importantly, each GM will also lose 1 transaction. If the team has no transactions left, the penalty will be a force down of one draft position, swapping with the team below them.

Season Game Play - Competitions

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During every season, there are a number of rewards given out to exceptional (or sometimes not) teams. Below are those competitions and giveaways.

Weekly Point Gain Competition:

Every week the team with the biggest point gain will be rewarded a free transaction (Add/Remove).


Monthly Top Spot Competition:
Every 4 weeks, the team who was ranked number 1 on average most during the month will be rewarded a free Transaction (Add/Remove).


Christmas Charity Drive
The team in the very last spot on Christmas day will be given some charity to help their pathetic team: 3 free Transactions!


All Star Competition:
At the All Star Break, the team on top in each of the stat categories will be rewarded 1 free transaction (Add/Move) for each stat (18-20 total).  Should any team tie in a particular stat, nobody will be rewarded the move.



Easter Egg Hunt
On Easter Day, the team(s) with an exact +/- of 0 will get 2 free transactions.

*NEW* April Fools Day Surprise
On April 1st, something will happen. I haven't decided what yet...


Additional Bonuses
As we discovered in year 4, from time to time, league GM's have the opportunity to voice their opinions on how the league will operate. The incentive for doing this besides having a say in how the league works was in 1 free transaction. In coming years, beginning in year 5, the incentive will be 1 entry into a draw for 2 free moves.

Season Game Play - Random Tid Bits

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-- Major No No's --

There are 2 things which the league will not tolerate:

1) Purposely benching all or a high percentage of players that are playing on consecutive nights.

2) Not being active for a period of 1 month without reason.

The penalty for this will be a loss of your highest non traded pick, in exchange for another teams last overall pick, which will be decided by one random draw.