Sunday, June 20, 2010

Guide to the WTHL - 2010/2011 Season

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Everything you need to know about the Wasting Time Hockey League is (/will eventually be) here. The topics of this 'Rule Book' are below:

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Lottery Draft / Keeper League / Trades
Competitions / Random Tidbits
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League Name: Wasting Time Hockey League
League ID#: 7501
Custom League URL: http://hockey.fantasysports.yahoo.com/league/wastingtimehockeyleague
League Fee: $20.00
Prize Payout: $200 for 1st, $100 for 2nd and $20 for 3rd.
Scoring Type: Rotisserie
Max Teams: 16
Roster Positions:
C, C, C, LW, LW, RW, RW, W, F, D, D, D, D, Util, G, G, BN, BN, BN, BN, BN, BN, BN, IR, IR, IR
(1 Additional IR spot this season)
Stat Categories:
G, A, P, +/-, PIM, PPG, PPA, SHP, GWG, SOG, FW, W, L, GAA, SV%, SHO
(Switch to %'s and removed GS's for goalies; also combined SH's player stats)
Draft Type: Live Draft (w/ Lottery)
Post Draft Players: On Waivers (instead of Free Agents like last season)
Max Games Played: 95 (Down from 99 in '09-'10)
Max Moves: 28 (Down from 30, now an average of 1 per week)
Waiver Time: 2 Days (Up from just one last season)
Max Trades: UnlimitedTrade Reject Time: 5 DAYS
Trade End Date: 2-3 weeks before end of season

--The changes for next year--
--- We will now have 28 max moves (Down from 30 but up from 25 2 years ago).
--- We will have a 2 day waiver priority system instead of just 1.
--- Players will now be 'On Waivers after Draft' instead of 'Free Agents'. Instead of a free for all after the 15 rounds of draft, everyone will now have a chance to grab a player... if they want to use their waiver priority.
--- We will have an additional IR spot, 3 instead of 2.
--- Goalie stats will switch from GA and SV's to GAA and SV% and we also removed GS.
--- Blocked shots and/or Hits will be added if the option is available to do so.
--- We will have 95 max games per position. This is a drop from 99 last season but up from 90 the season before.
--- We removed the 'Team of the Month' award but kept the rest.

The Live Draft - Lottery Style

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Sometime shortly after each season ends (ideally on the day the NHL hosts their rookie draft), a lottery will take place to determine who places where in the next years draft. For this event, there will have to be at least 2 GM's present with the Commish, but it is preferable to have a majority present (if nothing else to get drunk together).

-- How it Works --
The bottom 8 seeded teams (9-16) of each season will get a certain number of entries (balls) into the lottery based on their season end ranking with the worst team will receive the fewest number of entries. For example, the team ranked 16th will get 1 entry; the 17th will get 2, 16th - 3, etc. The order of the draft will then be selected in descending order with the first ball picked being the 8th pick in the following years draft. The 2nd ball picked will be the 7th pick on down to the last ball picked being the first selection overall. The object in this situation is to NOT have your ball picked.

For the top 8 teams from last year, they will fill places 9-16 in the draft with the top seeded get 16th and last pick. The 2nd seed with get 2nd last and so on. However, these teams will also have their own lottery to determine the 9th overall pick and a chance to move up in the lottery itself.

The top 8 seeds will be given a certain number of entries based on their position with the top ranked being handed the least (1) and the worst rank of the 8 being given 4. 7th team also gets 4, teams ranked 6 & 5 get 3, teams ranked 4 & 3 get 2 and 2nd placed team receives 1 (like the top placed). One ball will then be selected and the team that owns it will recieve no worse than 9th overall pick. They will also join the lottery so essentially, the full lottery is to determine picks 1 through 9.

-- Live Draft --
The live draft for each season will occur in mid to late September of each year. Please note that the above mentioned lottery is for rounds 9 on.

Keeper League Details

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-- Player Due Date --
The due date for each team to provide the Commish their Keeper Selections is the end of day September 1st and they must be provided ranked 1 through 8. The reason for a deadline is to give the commish enough time to set up the draft for all teams.

NOTE: Should any GM NOT get their keepers in by the deadline, 8 players will be randomly (by way of draw) selected from their team for them.

-- How it Works --
Each team returning must select 8 Keeper players from their final roster of the previous season. Any player from any position can be selected but when they are selected, these players will be then considered 'under contract' to this team.

-- The Contract --
Each keeper player will be owned by a GM who drafted them for no more than 3 full seasons (unless a contract extension happens; see below). After their contract is up, they will become free agents and available for any team to draft that year. These end contract players will only be available for selection after the keeper player rounds are finished, typically starting in round 9.
--- Teams/GM's are NOT required to keep the K player for the full duration of the contract. The player can be dropped at any time and made available for any team to acquire.
--- If a new team does acquire this K player while on waivers, they will NOT be under any contract. This right is reserved for K players selected at draft time only.
--- A season or year is considered a period between draft day to draft day.
--- Contract Extensions can only happen if a K player is made draft eligible (after year 3) and then drafted again by the same team who last had them as a keeper.

-- Keeper Trades --
Should a team trade this under contract keeper player, the team who acquires them will assume that contract. If team A had the K player for 2 years and trades them, Team B will only be able to have this player for 1 year before they are available for drafting again.
--- Keepers DO NOT have to be be traded for Keepers. Any player can be traded for any player.

Season Game Play - Trades

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The rules for trading players during the season are fairly strait forward and can be found below:

--- Any player can be traded for any player, whether they be a Keeper player or not.
--- There will be NO league voting or commissioner voting for any trades during the season. What two GM's decide is a fair trade is up to them.

--Off-Season Trading--
Players can now be traded in the off-season should any GM's wish to do so and can include swapping draft picks for the upcoming season.
--- All trades must be finalized before the keepers are selected on September 1st. Thus, trade deadline day is the end of day August 31st of each year.

-- Trade Add-Ons --
As teams try to lock their final rosters in before the end of the season, you can use the following trade addons to your advantage. Should you wish to process a trade with either of these scenarios, both GM's must notify the commish with the details to ensure validity.

-Trading Draft Positions-
Each team has the ability to trade draft picks for the following season (For example, Team C can trade a player and their 2nd round pick to Team D for a player and their 3rd round pick). For each of these types of transactions, there are a couple of guidelines:
--- There must be an equal number of picks exchanged. Team A cannot trade 2 picks for 1 pick, for example, as the system will not allow that.
--- The trading of draft picks can only be for the following season and not any season beyond that.

-Trading Transactions-
Teams are also able to attach transactions (add/removes) to their trades (For example, team A can trade a player and 2 transactions to team B for a player). This is a handy incentive come the end of year where some teams have none left while others have plenty.

NOTE: Neither of the above addons can occur without players being swapped as well. These are addons only and cannot be used independently. For example, one cannot trade a transaction for a draft pick (as of now).

-- Penalties --
Should there ever be a dispute in any trade between GM's about the number of transactions or trade swaps (or anything) or anything involved in any trade, both GM's could suffer a penalty. 


If there is a discrepancy in what each GM tells the Commish happened in the trade or if GM's refuse to give up what was originally agreed apon, the GM's will have 24 hours to resolve the issue. If it is not resolved, the players (and/or addons) which were involved in the original trade will be swapped back to the original owner. More importantly, each GM will also lose 1 transaction (for making the commish have to fuck around). If the team has no transactions left, the penalty will be a force down of one draft position, swapping with the team below them.

NOTE: No 'Dumping' of players to another team is not permitted and will not be tolerated. The penalty for such behavior could result in a loss of your team in the league. Don't temp the commish mutha fuckers!

Season Game Play - Competitions

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During every season, there are a number of rewards given out to exceptional (or sometimes not) teams. Below are those competitions and giveaways.

Weekly Point Gain Competition:
Every week the team with the biggest point gain will be rewarded a free transaction (Add/Remove).

Monthly Top Spot Competition
This award has been removed to lessen the number of moves given out per year.

Christmas Charity Drive
The team in the very last spot on Christmas day will be given some charity to help their pathetic team: 3 free Transactions!

All Star Competition
At the All Star Break, the team on top in each of the stat categories will be rewarded 1 free transaction (Add/Move) for each stat (18-20 total). Should any team tie in a particular stat, nobody will be rewarded the move.

Easter Egg Hunt
On Easter Day, the team(s) with an exact +/- of 0 will get 2 free transactions.

*NEW* April Fools Day Surprise
On April 1st, something will happen. I haven't decided what yet...

Additional Bonuses
GM's have the opportunity to voice their opinions on how the league will operate. The incentive for doing this besides having a say in how the league works was in 1 free transaction. In coming years, beginning in year 5, the incentive will be 1 entry into a draw for 2 free moves

Season Game Play - Random Tid Bits

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-- Major No No's --
There are 2 things which the league will not tolerate:

1) Purposely benching all or a high percentage of players that are playing on consecutive nights.

2) Not being active for a period of 1 month without reason.

The penalty for this will be a loss of your highest non traded pick, in exchange for another teams last overall pick, which will be decided by one random draw.