Sunday, June 12, 2011

Draft Order Finalized

The final draft order has been selected.

Big Winner of the Evening:
No Homers was selected in the pre-lottery giving him 9th overall going into the draft. He eventually managed to stick around in until the 5th round. This 6 position leap makes him the biggest winner of the evening.

Big Losers of the Evening
Both Porters Penguins and Pussy Pounders dropped considerably in the draft. After the seasons they've both had, I bet that feels like a kick to the balls.

First Off-Season Trade
Numourous trades were discussed during the year end shindig but only one was officially made and it was a doozy. Minutes after learning that he had received the number one pick overall, newbie Rolly Snipes traded it. The Champ, Ploughman's posse gave him Patrick Kane and a 15th round in exchange for it.

Unanimous Support for Fifty Bones
Everyone who attended the year end party fully supported upping our dues to 50 dollars. It was not a conversation intended to be had, but as each new GM who showed up freely brought up the idea on their own, we all realized it was a general want. 10 people voted on it and it was fully supported. It was very strong support... thus, starting this season we'll have $50 dollar dues (up from 25) but note that if the other 6 strongly hate this, we may have to wait a year.

PRIZE PAYOUT = 1st - $500, 2nd - $200, 3rd - $50,  (Plus $50 for Commish)

Going Forward
I already have the Rule Book for 2011-2012 posted so please take a peak through. There won't be much by way of updates here for the next while but remember that KEEPERS ARE DUE on SEPTEMBER 1st. That's the next big thing.

Have a great summer everyone!

Friday, June 10, 2011

Draft Lottery / Year End Party

On Saturday June 11th, we get ready to party in celebration of the 2010-2011 season and while doing so, we'll commence the 2011-2012 one. As it stands now, 10 of the 15 GM's can make it to the shin-dig with up to 12 possible and that's impressive considering 2 of the GM's don't live in the province. Regardless, this could be the biggest turnout of any gathering to date. Lovely.

Besides getting drunk however, we must also conduct the lottery draft and before that, the pre-lottery one. I posted the standings in this previous post, but here's how the entries line up.

Total Balls = 12 - One ball selected - Winner bumps to 9th pick and gains entry into full lottery.

inTIMidators - 3 Balls
CaptainPowerMoose - 3 Balls
No Homers - 2 Balls
Killbot Factory - 2 Balls
Flames - 1 Ball
Figgy - 1 Ball

Draft  Lottery
Total balls = 45* - First nice draft positions are selected in descending order. *Changes per round

Winner of Pre Lottery / InTIMidating Champs - 9 Balls
King Flameheads - 8 Balls
Untrust - 7 Balls
Sunnyvale Shithawks - 6 Balls
Caribous - 5 Balls
Milltown Moose - 4 Balls
Pussy Pounders - 3 Balls
Porter's Penguins - 2 Balls
Roly Snipes - 1 Ball

The main goal in this lottery as we select each round is to NOT have your ball selected.

We'll let you know how it all turns out!

Guide to the WTHL - 2011/2012 Season

Everything you need to know about the Wasting Time Hockey League is (/will eventually be) here. The topics of this 'Rule Book' are below:

Lottery Draft / Keeper League / Trades
Competitions / Random Tidbits

League Name: Wasting Time Hockey League
Custom League URL:
League Fee: $50.00
Prize Payout: $500 for 1st, $200 for 2nd and $50 for 3rd.
Scoring Type: Rotisserie
Max Teams: 16
Roster Positions:
C, C, C, LW, LW, RW, RW, W, F, D, D, D, D, Util, G, G, BN, BN, BN, BN, BN, BN, BN, IR, IR, IR
Stat Categories: 
G, A, P, +/-, PIM, PPP, SHP, GWG, SOG, FW, W, L, GAA, SV%, SHO
Draft Type: Live Draft (w/ Lottery)
Post Draft Players: On Waivers (2 days)
Max Games Played: 95
Max Moves: 28
Waiver Time: 2 Days
Max Trades: NONE: Trade Reject Time: 5 DAYS
Trade End Date: 2-3 weeks before end of season

--The changes for next year--

  • We will instate a 50 game minimum to be played in all future seasons, with the penalty of not doing so be quite severe: The loss of 3 top ranked (and if possible non 3rd year) Keepers put back for re-drafting and loss of 10 transactions the following season.
  • We will combine Power Play Goals and Power Play Assists to be Power Play Points, giving us 17 overall stats; 12 player, 5 Goalie.
  • Keepers after this season will be 10, thus we only have 13 draft rounds now for trading instead of 15.
  • We can now re-trade a pick that was traded to you, but only once. Re-traded picks will be represented in the tracker by a letter.
  • Dues have been upped to $50 per year.

Keeper League Details

-- 2011 Note --

Beyond this season will be be selecting 10 Keepers a year instead of 8. Be aware of that as you play this season.

-- Keeper Player Due Date --
The due date for each team to provide the Commish their Keeper Selections is the end of day September 1st and they must be provided ranked 1 through 8(10). The reason for a deadline is to give the commish enough time to set up the draft for all teams.
  • NOTE: Should any GM NOT get their keepers in by the deadline, 8(10) players will be randomly (by way of draw) selected from their team for them. 
-- Keeper Players --
Each team returning must select 8(10) Keeper players from their final roster of the previous season. Any player from any position can be selected but when they are selected, these players will be then considered 'under contract' to this team.

-- The Contract --
Each keeper player will be owned by a GM who drafted them for up to and no more than 3 full seasons. After their contract is up, they will become free agents and available for any team to draft that year. These end contract players will only be available for selection after the keeper player rounds are finished, typically starting in round 9(12).
  • Teams/GM's are NOT required to keep the K player for the full duration of the contract. The player can be dropped at any time and made available for any team to acquire.
    • If a new team does acquire this K player while on waivers, they will STILL be under the original contract on that new team.
    • If the player clears waivers after being dropped, he is then released of his contract. If a team picks him up after that point, he will be not be considered under contract.
  • A season or year is considered a period between draft day to draft day.
-- Keeper Trades --
Should a team trade this under contract keeper player, the team who acquires them will assume that contract. If team A had the K player for 2 years and trades them, Team B will only be able to have this player for 1 year before they are available for drafting again.

  • Keepers DO NOT have to be be traded for Keepers. Any player can be traded for any player.

The Live Draft - Lottery Style

A lottery will take place to determine who places where in the next years draft. For this event, there will have to be at least 2 GM's present with the Commish, but it is preferable to have a majority present (if nothing else to get drunk together).

-- How it Works --
The bottom 8 seeded teams (9-16) of each season will get a certain number of entries (balls) into the lottery based on their season end ranking, with the worst team receiving the fewest number of entries. For example, the team ranked 16th will get 1 entry; the 17th will get 2, 16th - 3, etc. The order of the draft will then be selected in descending order with the first ball picked being the 8th pick in the following years draft. The 2nd ball picked will be the 7th pick on down to the last ball picked being the first selection overall. The object in this situation is to NOT have your ball picked.

For the top 8 teams from last year, they will fill places 9-16 in the draft with the top seeded get 16th and last pick. The 2nd seed with get 2nd last and so on. However, these teams will also have their own lottery to determine the 9th overall pick and a chance to move up in the lottery itself.

-- Pre Lottery 
The top 8 seeds from the previous season will be given a certain number of entries based on their position with the 2 top ranked being excluded. Team 3 and 4 will be given 1 ball; 5 and 6 given 2 balls with 7 and 8 getting 3 balls. One ball will then be selected and the team that owns it will recieve no worse than 9th overall pick. This team then joins the full lottery with 9 balls.

-- Live Draft --
The live draft for the selections after the keepers for each season will occur in mid September of each year. 

Season Game Play - Trades

The rules for trading players during the season are fairly strait forward and can be found below:
  • Any player can be traded for any player, whether they be a Keeper player or not.
  • There will be NO league voting or commissioner voting for any trades during the season. What two GM's decide is a fair trade is up to them.

--Off-Season Trading--
Players can now be traded in the off-season should any GM's wish to do so and can include swapping draft picks for the upcoming season, but not beyond.
  • All trades must be finalized before the keepers are selected on September 1st. Thus, trade deadline day is the end of day August 31st of each year.

-- Trade Add-Ons --
You can use the following trade addons to your advantage. Should you wish to process a trade with either of these scenarios, both GM's must notify the commish with the details to ensure validity.

-Trading Draft Positions-
Each team has the ability to trade draft picks for the following season (For example, Team C can trade a player and their 2nd round pick to Team D for a player and their 3rd round pick). For each of these types of transactions, there are a couple of guidelines:

  • There must be an equal number of picks exchanged. Team A cannot trade 2 picks for 1 pick, for example, as the system will not allow that.
  • The trading of draft picks can only be for the following season and not any season beyond that.
  • Picks can be Re-Traded ONCE. The 2nd trade of a pick will be tracked by way of a letter for the trade ID in the tracker. When a pick has both a number and a letter next to it, it will be 'dead'.
-Trading Transactions-
Teams are also able to attach transactions (add/removes) to their trades (For example, team A can trade a player and 2 transactions to team B for a player). This is a handy incentive come the end of year where some teams have none left while others have plenty.

  • NOTE: Neither of the above addons can occur without players being swapped as well. These are addons only and cannot be used independently. For example, one cannot trade a transaction for a draft pick (as of now). 

-- 3+ way Trades --
Trades can worked out between any number of GM's, but please note these important rules:
  • There must be email confirmation involved all GM's involved in the trade before it's valid (mainly if it involves addons)
  • Once a 3+ way trade commences, it cannot stop. No GM can back out when the first trade is made. A penalty will be enforced if this happens.

-- Penalties --
Should there ever be a dispute in any trade between GM's about the number of transactions or trade swaps (or anything) involved in any trade, all GM's involved in the trade will suffer a penalty. 

The players (and/or addons) which were involved in the original trade(s) will be swapped back to the original owner. More importantly, each GM will also lose 5 transactions (for making the commish have to fuck around). If the team has no transactions left, the penalty will be a force down of 3 draft positions, swapping with the teams below them.

Season Game Play - Competitions

During every season, there are a number of rewards given out to exceptional (or sometimes not) teams. Below are those competitions and giveaways.

Weekly Point Gain Competition:
Every week the team with the largest point gain will be rewarded a free transaction (Add/Remove).

Christmas Charity Drive
The team in the very last spot on Christmas day will be given some charity to help their pathetic team: 3 free Transactions!

All Star Competition
At the All Star Break, the team on top in each of the stat categories will be rewarded 1 free transaction (Add/Move) for each stat (17 total). Should any team tie in a particular stat, nobody will be rewarded the move.

Additional Bonuses
GM's have the opportunity to voice their opinions on how the league will operate throughout each year. The incentive for doing these surveys (besides having a say in how the league works) will be 1 entry into a draw for 2 free moves

Season Game Play - Random Tid Bits

-- Goalie Games --
Each GM must play 50 minimum goalie games. If they fail to do so, they will lose 3 top ranked (and if possible non 3rd year) Keepers and 10 transactions in the following season.

-- Season Surveys --
Throughout each season, there is normally two surveys conduced within the league. The first being an information gathering tool, usually launched mid season. It's followed by the second close to the end of the season, which is normally a final vote on anything discovered in the first survey. Every GM is encouraged to participate.

-- Major No No's --
There are 2 things which the league will not tolerate:

1) Purposely benching all or a high percentage of players that are playing on consecutive nights.
2) Not being active for a period of 1 month without reason.

The penalty for either of these will be a loss of your highest non traded pick, in exchange for another teams last overall non traded pick, which will be decided by one random draw of all Teams.

  • NOTE: No 'Dumping' of players to another team is not permitted and will not be tolerated. The penalty for such behavior could result in a loss of your team in the league. Don't temp the commish-ithead mutha fuckers!

Tuesday, June 7, 2011

Final Rosters Posted

While the league offices have not officially launched the 2011-2012 stats sheets and tracking website as of yet, the final rosters page has been posted for anyone wanting an easy way to see what players they have on their roster. This can be a useful tool for not only selecting final lists of keepers (due midnight September 1st) but also for off season trading should any team with to partake.

For those GM's interested, you can find the final roster list by clicking here.